Hi there, I found that idle games suited my agenda 10 years ago with Orteil's Cookie shits and well, never stopped looking for this kind of drug. Playing Idlemancery for 3 4 days, I find your work very satisfying thanks to its enjoyable amount of depth without annoying complications.
Great work, StrangeMatterGaming \o/ yes. Crafting such a story (kudos!) in a foreign language must have been a deep adventure. GJ!
I understand that both you the dev and myself the player are sharing a gap: English language - there are still a few grammatical/orthographic errors both on a few parts of the interface and within the story, so if youthedev agrees, I'd be happy to help since it'd help me to sharpen my own English tools, too.
Very satisfying and intriguing game - a surprise is awaiting me at every corner without messing with the game's basics.
Impressed with the amount & depth of the features, eg. I didn't expect Battling here (which is working well, so far:map 4 6) but more some grinding/piling up resources kind of game. Thanks for this gift ^^
From a consumer perspective: even if the overall interface is well organized, my clumsy eyes wish that the black background could be tuned down to #222, #333 or, better, some warm dark grey like #282624. Similar issue: the font's white could be warmed up to something like ivory. "Easy on the eye". Maybe could terminal color schemes like Gruvbox > https://github.com/morhetz/gruvbox | https://themes.gohugo.io/themes/hugo-theme-gruvbox/ inspire you?
I as a player (using mostly 1024 to 1280px wide screens) like to quickly get the info I need. 'Been told decades ago that groups of 4 are the average/limit an average/limited brain could grasp in a blink. Please consider the amount of data piling up within the left column: the icons are very tiny and it becomes arduous to sort. So, maybe chose a tint for each middle and further advanced skill (starting from Souls, Herbs & Flasks maybe?) both in the top bar and the left column. Or colored backgrounds maybe?
Wishing you the best o/
PS: Exporting a save works like a charm here (MX Linux, Debian based, no systemd - never tried importing one tho, I'll let you know the results as soon as I try the Importing system).
PPS: the Importing system is working well, on updated Firefox and Chromium variants (Chrome excluded) and Pale Moon. Gj!
the way for selecting heirlooms is really messy, I often switch heirlooms by mistake, and I just deleted a really good heirloom that was charged by mistake.
Would love an undo button or a trash can you can remove the last deleted item from. also a confirmation or a lock to prevent deletion would be great.
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Hi there, I found that idle games suited my agenda 10 years ago with Orteil's Cookie shits and well, never stopped looking for this kind of drug. Playing Idlemancery for
34 days, I find your work very satisfying thanks to its enjoyable amount of depth without annoying complications.Great work, StrangeMatterGaming \o/ yes. Crafting such a story (kudos!) in a foreign language must have been a deep adventure. GJ!
I understand that both you the dev and myself the player are sharing a gap: English language - there are still a few grammatical/orthographic errors both on a few parts of the interface and within the story, so if youthedev agrees, I'd be happy to help since it'd help me to sharpen my own English tools, too.
Very satisfying and intriguing game - a surprise is awaiting me at every corner without messing with the game's basics.
Impressed with the amount & depth of the features, eg. I didn't expect Battling here (which is working well, so far:map
46) but more some grinding/piling up resources kind of game. Thanks for this gift ^^From a consumer perspective: even if the overall interface is well organized, my clumsy eyes wish that the black background could be tuned down to #222, #333 or, better, some warm dark grey like #282624. Similar issue: the font's white could be warmed up to something like ivory. "Easy on the eye". Maybe could terminal color schemes like Gruvbox > https://github.com/morhetz/gruvbox | https://themes.gohugo.io/themes/hugo-theme-gruvbox/ inspire you?
I as a player (using mostly 1024 to 1280px wide screens) like to quickly get the info I need. 'Been told decades ago that groups of 4 are the average/limit an average/limited brain could grasp in a blink. Please consider the amount of data piling up within the left column: the icons are very tiny and it becomes arduous to sort. So, maybe chose a tint for each middle and further advanced skill (starting from Souls, Herbs & Flasks maybe?) both in the top bar and the left column. Or colored backgrounds maybe?
Wishing you the best o/
PS: Exporting a save works like a charm here (MX Linux, Debian based, no systemd - never tried importing one tho, I'll let you know the results as soon as I try the Importing system).
PPS: the Importing system is working well, on updated Firefox and Chromium variants (Chrome excluded) and Pale Moon. Gj!
Great game but i lost my save anybody has save with 3 prestiges?
It's a very interesting game. However, I am unable to export the game. I don't know the cause.
the way for selecting heirlooms is really messy, I often switch heirlooms by mistake, and I just deleted a really good heirloom that was charged by mistake.
Would love an undo button or a trash can you can remove the last deleted item from. also a confirmation or a lock to prevent deletion would be great.
otherwise loving this game,
Very interesting game. I've reached my first prestige, and it seems to become much more grindy from this point.
I have encountered one problem:
Prestige resets offline time. I have played many games with offline time mechanisms, and none of them reset offline time on a prestige.
I think offline time is a savefile layer thing, so only hard reset should reset it.